charisma talents deepwoken

If an attack was a mantra, it does 5% damage instead. (+5 Health). Race Attunement. Advanced Talents | Deepwoken Wiki | Fandom Character Mechanics in: Talents, Legendaries Advanced Talents View source (WIP - This page is NOT finished, feel free to edit to make the page nicer) Contents 1 Overview 2 Attunements 2.1 Flamecharm 2.2 Frostdraw 2.3 Thundercall 2.4 Galebreathe 2.5 Strength 2.6 Fortitude 2.7 Agility 2.8 Intelligence Enemies remain knocked for 15 seconds instead of 10. A World Without Song [Galebreathe Exclusive, Advanced Talent] - Landing 3 Wind attacks will now apply 'Suffocate'. (+3 Health), Can be identified by purple aura surrounding the character, goes on?? (+2 Health), Mantra Permanence [Common Talent, Intelligence] - Knocking an enemy with a mantra refunds the cost of the mantra. Million Ton Piercer [Advanced Talent] - Gain 5% extra PEN and remove the cap on your PEN. Afterward, you strike down normally. In order to train your Charisma, you must recite the provided phrase that appears at the top of your screen. Boat Speed is significantly increased when facing in the direction of the wind. Warrior's Respite [Rare Card] - Standing still for 15 seconds increases your health regeneration. Prerequisites: 20 Fortitude, 20 Flamecharm, 20 Thundercall. Be careful as this technique can prove lethal to the user. Your flint never runs out of uses. Tell them about your wood. Expert Shadowcaster [Shadowcast Exclusive] - You can now obtain 2-Star Leveled Shadowcaster Mantras. Emperor Flame [Common Talent, Flamecharm Exclusive] - Absorb fire produced by you, once you reach 5 stacks your next attack will be an automatic explosive finish flourish. Intelligence is better for more ether and has a lot of good bonuses while exploring and charisma has incredible bonuses while at base and in battle. (+1 Elemental Intensity). (+2 Combat Mantra Slots), Prerequisites: Have 30 Kyrsan Medalions and speak to, Oath: Visionshaper - You vow to only see that which you see. They will ask you to kill "mineskippers". 1 4 4 comments Best Add a Comment InnerOogway 4 days ago (+1 Wildcard Mantra Slot). Bypass the reduced posture reduction of shields. Taunt - Taunt those around you, causing them unable to jump and to take more damage. Starting at 20 Charisma, you can get Vow of Mastery. If you hit someone while on fire, apply fire damage. (Better Ether regeneration). (+5 Ether, +5 Passive Agility), Stratos Step [Common Talent, Jetstriker Exclusive] - Holding space while climbing will now let your perform Stratos Steps to get even higher. (+1 Sanity). Prerequisites: "Flamecharmer Ploom" Quest in. Uses 15 Ether and does not proc if you dont have enough Ether, Exploding Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Your mirage clones explode. (+1 Passive Agility), Cryonis [Common Talent, Frostdraw Exclusive] - All ice spells casted ontop of ice cost less Ether. The sound beneath the waves. (+3 Health), Prerequisite: 30 Intelligence, Drank Potion, Wild Alchemy [Common Talent, Intelligence] - Potions you prepare will have a chance to have doubled ingredients when mixed. Mutual Exclusive: Return to the Dark Ages, Destructive Recovery [Rare Talent] - [Heavy Weapons] Causes your enemies to regenerate significantly less posture when they parry you. There are certain cards that are handed to you automatically, free of charge. A Fold can be used if you are not satisfied with your current hand of cards, giving you an additional hand of cards on your next power increase. Flame Warden Prerequisites: 40 Flamecharm, 5 Fortitude. Prerequisites: Charismatic Cast, Lasting Charisma, Tough Love, Morale Booster, Chaotic Charm. If Phoenix Flame is activated by the use of Flame Within, the healing is reduced to 25% instead. This effect can only happen every 10 seconds. Lasting Image [Common Talent, Visionshaper Exclusive] - Your illusions last longer. You deal damage equivalent to 100% of your base damage, unaffected by any modifiers. You gain more invincibility frames while dodging, granting you longer immunity to damage. Shadow Chains [1 Star Mantra] - Chains of shadow. Crit procs are rolled for each individual target, not per swing. Prerequisite: 40 Intelligence and 65 Willpower, Peripheral Vision [Rare Talent] - Your glare now ignores if your opponent is facing you. (+4 Elemental Intensity), Apothecary [Common Talent, Intelligence] - Potions you prepare will have amplified positive effects when consumed. (+1 Passive Agility). (+4 Elemental Intensity, +5 Health). Upon pressing X, you will leave Illusionary Realm early, leaving behind 3 creatures: Vanishing Closure [Rare talent, Visionshaper Exclusive] - Briefly disappear after knocking an enemy. Including yourself. Electrified target have their physical attack deal lightning damage instead and deal 10% less damage. (+10 Ether, +9 Health), Armor Conserver [Common Talent] - You lose 5% less armor when hit. Speed Demon [Rare Talent] - Your attacks now inflict bleed. First Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less posture damage to you. Alloyed Whaling Knife can passively proc this effect on its Critical Attack with a 30% chance. Whenever an M1 touches an enemy (block/dodge/parry/hit), disable every source of healing for 8 seconds. Decreases the amount of time Illusionary servants lasts for you. HP instead of 250 HP. Your Roll does not go on cooldown when cancelled; Does not proc on the subsequent roll cancel. (+4 Elemental Intensity, +2 Health). Bodyguard Detail [Common Talent] - If you're attacked in an allied territory, your allies will come rushing to your aid. Reflected damage is stored in the repulsion itself. Shatter Spear [Rare Talent, Frostdraw Exclusive] - Your ice spear now lodges into human opponents and explodes. (+2 Elemental Intensity), Volt Kick [Common Talent, Thundercall Exclusive] - After landing a lightning kick, press [F] to followup on your opponent with a less potent kick. (+2 Elemental Intensity, +1 Health), Overcharge [Common Talent, Thundercall Exclusive] - Your next dash after activating Static Blade is enhanced by lightning (+2 Elemental Intensity, +3 Health), Gathering Electricity [Common Talent, Thundercall Exclusive] - Reaching 10 Static Blade charges will now consume the stacks and apply a lightning buff to your blade. Second Interrogation [Thundercall Exclusive] - Attacks from opponents who are Electrified will give you ether proportional to their initial damage. ( +4 Elemental Intensity). (+5 Ether), Lightweight [Common Talent] - Move faster when your armor runs out of durability. (+1 Passive Agility), Steady Nerves [Common Talent, Agility] - You dance from toe to toe - successful dodges restore posture. What are builds in Deepwoken? second cooldown, Lancer's Impale [Common Talent] [Spears] - Hitting an enemy after a perfect dodge makes your next attack deal bleed damage. (+1 Passive Agility). The anti-heal effect is signified by a purple particle effect on the victim. But I'm just a Talent description, I can't stop you. (+3 Elemental Intensity, +10 Ether), Prerequisites: 60 Intelligence, Prediction (Intelligence Mantra), Successive Prediction [Common Talent] - Predicting an attack will briefly allow you to predict another. At 15 Charisma and beyond, you can get Charisma mantras, such as Sing or Taunt. Defiance [Rare Talent] - Status effects are half as effective when you are below 35% HP. Prerequisites: 50 agility, beat Alirian in race and collect White Orbs around the map. Somehow, you feel safer. (+5 Elemental Intensity, +2 Health), Glacial Ice [Common Talent, Frostdraw Exclusive] - Your frost is now considerably more intense. It increases the capability and knocks down all the opponents along with the vow of Mastery to reach the destination. You will automatically gain this at Power 10 on all new slots. (+4 Ether, +2 Passive Agility), Master Thief [Common Talent, Agility, Charisma] - Gain more notes when mugging a player. (+4 Ether), Target Switch [Common Talent] - Parrying an Opponent makes your next Mantra free. If you. (+1 Elemental Intensity, +3 Health). (2+ Ether, +8 Reservoir, +3 Health), QuickDraw [Common Talent] - Allows you to fire your offhand gun right after swinging [not necessary on dual guns]. (+2 Passive Agility, +5 Elemental Intensity, + 1 Health), Prerequisites: 30 Strength, 40 Galebreathe, Suffocating Impact [Common Talent, Galebreathe Exclusive] - When flourishing enemies into walls they are suffocated and winded for a short duration. Shoulder Bash - Rush into your enemies with your full physical force. Increase the rate of hooking something while fishing. (+2 Elemental Intensity). (+5 Elemental Intensity, +2 Health), Agility Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your agility to its fullest. Blood Shadow [Rare Talent] - Allies you Reinforce are drained of their HP until you are fully healed. (+10 Sanity, +1 Posture), Prerequisites: 15 Willpower, 15 Fortitude. Frostdrawer [Frostdraw Exclusive] - Grants you the ability to command Ice as a Frostdrawer. Strong Left - Show your foes your strength. (+1 Passive Agility, +3 Elemental Intensity, +1 Health), Hell's Partisan [Common Talent, Flamecharm Exclusive] - After landing a flame dagger on an opponent, your next hit against them will impale with a divine spear from above. Celebrity [Common Talent] - Your reputation caps out higher. Prerequisites: 100 Fortitude, 100 Willpower, Perseverance, Rally [Shield Only] - Absorb incoming posture damage for allies around you - While active your posture, Prerequisite: 10 Fortitude, Using a Shield, Reinforce - Up defense for you and allies around you, Brace - Gain hyperarmor on your attacks for a short duration. Static Withdraw [Common Talent, Thundercall Exclusive] - If you get knocked for the first time, if someone tries to carry you, you can discharge and damage them, goes on cooldown after use. (+1 Ether, +5 Reservoir, +2 Health). (+4 Elemental Intensity), Cheap Shot [Rare Talent, Agility] - Your attacks gain 10% PEN when you have an active speed boost. (+1 Passive Agility). (+5 Elemental Intensity, +2 Health). (+1 Posture, +2 Carry Load). (+1 Elemental Intensity), Fear [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when they run from you. (+10 ether). Prerequisites: 50 Willpower, 50 Fortitude, Grasp on Reality. Monsters are greatly slowed for a few seconds and can be frozen in place with enough hits. 3 Legendaries - Attunement 3.1 Flamecharm 3.2 Thundercall 3.3 Frostdraw 3.4 Galebreathe Also seems to provide some resistance to the Gale. (+4 Ether, +3 Health), Prerequisites: 50 Charisma, Vow of Mastery, Effect: Takes the hp of a servant until you are full hp, Command: Return [Rare Talent] - Command your servant to obey your vow and return to your side. Prerequisites: 30 Galebreathe, 30 Agility, Stifled Jump [Rare Talent, Galebreathe Exclusive] - Enemies who jump while suffocated by you are dazed. (Having a specific card makes it so you don't need to be around water.). (+4 Ether, +4 Reservoir). Finishing Touch [Common Talent] - [Dagger] Instantly execute enemies with your dagger. Undying Flame [Rare Card, Flamecharm Exclusive] - Your flame can be casted in the depths. Introduced in the Verse 2 update, crucial talents have been given their own quests. At 3 stacks, your next lightning mantra will instantly cast. Pleeksty's Will [Common Talent] - You gain significantly more ether from consuming elemental ingredients. Chime of Conflict [Common Talent] - Drift in and out of reality, challenging those hailing from distant lands. (Do a large punch that knocks back and deals damage in a small AoE in front of you). (+2 Ether, +7 Reservoir, +3 Health), Harvester [Common Talent] [Quest Talent] - Chance to receive two sets of ingredients when harvesting. (0.5s cooldown), Blade's Edge [Common Talent] [Spears] - Damage dealt with the tip of the spear is increased by 10% (+2 Passive Agility, +3 Health), Defensive Sweep [Common Talent] [Spears] - Posture breaking an opponent grants you +50% Penetration for 3 seconds. Knocking enemies will replenish more of your health and posture. (+3 Elemental Intensity). (+4 Ether, +2 Passive Agility), Cap Artist [Common Talent, Agility] - Pressing [R] while crouching allows you to fake being dead. You'll get along famously with the other patrons at the tavern. Strong Stern [Rare Talent] - The duration you are dazed from wall bangs is cut in half (+3 Health, +9 Carry Load), Prerequisites: 20 Strength, 25 Fortitude, Spine Cutter [Rare Talent] - Hitting an enemy in the back after a roll cancel will initiate a second slash. (+2 Passive Agility, +1 Elemental Intensity, +3 Health), Frozen Legs [Rare Talent, Frostdraw Exclusive] - Your slow effect prevents your opponents from rolling. Master's Flourish - A powerful slash that chips through block and slashes through armor. Glare - Opponents facing you are briefly stunned. (+1 Passive Agility). Charisma Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your charisma to its fullest. Quest giver located at Etris and The Isle Of Vigils they are the NPC that gives you a free lumber axe. (+5 Elemental Intensity, +3 Health). Continuous use allows automatic dodging when using your movement keys. Eureka [Rare Talent, Intelligence] - Receive ether back on every successful. (+2 Passive Agility, +2 Health). (+3 Health, +7 Sanity), Prerequisites: Battle Tendency, 40 Willpower, Charged Return [Common Talent] - Being under an elemental status effect causes your physical attacks to do more damage. both are good, if you have like 50 charisma you have a dummy insane amount of ether, and the charisma cards are helpful. Cryostasis [Common Talent, Frostdraw Exclusive] - When block broken, fragile freeze yourself, negating the damage of the next attack. (+5 Health), Knight's Rally [Common Talent] - When using a shield, you ready your block more quickly after taking a hit. (+9 Carry Load, +1 Passive Agility, +3 Health). Doing certain actions that may influence your rolls, such as. Does not apply retroactively to previously modified mantras. Be mindful of it. Hook, Line, and Sinker [Common Talent] - Once something's caught your line, it's much harder to get loose. Jus Karita [Common Talent] - Gain the ability to use fist combat against weapons. 40 agility. The ring break after substaining a certain amount of damage. (+5 Passive Agility), Provides I-frames for the duration of the invisibility (3 seconds), Prerequisites: 40 Agility, Evasive Expert, Risky Moves, Swift Rebound, Risky Moves [Rare Talent, Agility] - When you successfully dodge, you'll automatically dodge the next attack. Unfazed [Common Talent] - You no longer shiver or panic when your sanity is at stake. 30 Strength (Ash Slam, Bulldozer, Spine Cutter) 40 Fortitude (Exoskeleton, HP, Warriors Respite) 25 Agility (warding radiance, speed demon, risky moves) 2 Intelligence (celtor) 40 Willpower (Azure Flames, Blindseer, health talents) 2 Charisma (celtor) 100 Weapon (damage) 80 Flamecharm (Level 5 Mantras) (+3 Health), Prerequisites: 55 Intelligence, Drank Potion, Scaredy Cat [Common Talent, Agility] - When enemies initiate a fight first, you gain a speed boost. You cannot be knocked off your feet until you are knocked completely unconscious. Martyr [Common Talent] - Enemies gain less health and posture when knocking you. (+1 Passive Agility). Prerequisites: Flame Blind, 30 Flamecharm and 25 Strength, Give and Take [Charisma] - Deal less damage to comrades and receive less damage from comrades. The Wildcard slot is a slot that any Mantra can be placed in - support, mobility, combat, whatever it may be. Shadow Assault (2 Star Mantra) - You turn into Dark energy. Note: Allows user to eat inedible items under the food category, as well as some that aren't. (+4 Elemental Intensity, +3 Health), Prerequisites: Flamecharm at Power 1 or obtain through Flamecharm Trainer (Amashi), Adept Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 1-Star Leveled Flamecharmer Mantras. Master Shadowcaster [Shadowcast Exclusive] -You can now obtain 3-Star Leveled Shadowcaster Mantras. Minimum threshold to take fall damage is increased. Grant up 1.25x damage when nearing 100% insanity. If you have race with 2 starting willpower, you need 82 willpower to get Heretic Sutra. Medium Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Medium Weapons attribute to its fullest. You remember the warmth of your youth. The Cold Forge [Common Talent, Frostdraw Exclusive] - Your forge more shurikens when casting on ice. (+6 carry load), Prerequisites: Champion's Whirlthrow, 30 Strength and 50 Galebreathe, Tailwind [Galebreathe Exclusive] - Gain a speed boost after a successful inhale. A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. Effect may inconsistently fail to manifest despite the visual effect. Knock timer is reduced to 7 seconds instead of the usual 10. Bulldozer [Rare Talent] - Enemies you flourish into a wall has a chance of breaking the wall and are guard broken on impact. Static Fakeout [Rare Talent, Thundercall Exclusive] - Roll cancelling immediately after a parry will cause you to teleport behind your opponent. Said to induce insanity, causes npcs to block less. (+ 4 Ether). Ether Conduit [Common Talent, Intelligence] - Successful hits with your mantra inspire you, stacking up to 3 and causing your mantra to deal more damage for a set duration (+7 Carry Load, +2 Elemental Intensity), Everchanging Aegis [Rare Talent, Intelligence] - You take 20% less from attacks the same element as the last element you were hit with, but 10% more damage from attacks from different element (+7 Carry Load, +2 Elemental Intensity). Go beyond your limits. Ice Eruption [1 Star Mantra] - Stomp the ground, releasing a barrage of ice spikes that block breaks. 80 willpower, tier 1 insanity (Shivering), and talk to Kasen located in layer 2 floor 1. True Ether Bullets [Rare Talent] - [Guns] Using Ether Bullets applies elemental damage of your highest investment. Automatically summon a fire explosion similar to Fire Repulsion. (+4 Elemental Intensity). (+2 Passive Agility, +2 Elemental Intensity, +3 Health), Pressure Break [Common Talent] - Breaking an enemy's posture will cause them take intense wind pressure damage and be flung backwards. (+1 Passive Agility, +2 Health), Uproar [Common Talent] - When struck 3 or more times within 3 seconds, go into a state of uproar where you cannot be stunned for a short duration. Ice no longer affect your movement. (+4 Ether, +5 Reservoir, +1 Health). (+1 Passive Agility), Prerequisites: Rising Wind (Galebreathe Mantra), The Old Wind [Galebreathe Exclusive] - Glide straight with the power of Gales. (+1 Passive Agility), Spinning Swordsman [Common Talent] - Running attacks do extra damage when you have a speed boost. Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. Deepwoken | Charisma's RAREST Talent. (+5 Elemental Intensity), The following Galebreath Mantras have knockback and can benefit from this talent: Airforce, Champions Whirlwind, Tornado Kick, Gale Punch , Rising Wind, Wind gun, Prerequisites: 50 Galebreathe, Breathing Impact, Skull Crusher [Rare Talent, Galebreathe Exclusive] - Pressing F during Champion's Whirlthrow will toss your opponent straight down. Talents) 3.2 Alley Cat (3 Talents) 3.3 Angler (3 Talents) 3.4 Assassin (1/? It is yet unknown whether multiple of the first type of charm talents can stack, but the second type is always affecting those charmed by you. Reduces the Health Regenerations effects of the, Flaming Uppercut [Common Talent, Flamecharm Exclusive] - Ignite flames on an enemy when you uppercut them. Complete Alpha's quest. (+6 Sanity), Comeback Kid [Common Talent] - When waking up from being knocked you are unable to be knocked down for 5 seconds. (+4 Elemental Intensity, +2 Health). Dancing Steps [Common Talent, Flamecharm Exclusive] Fire mantras now move you. All-Consuming Flame [Common Talent] - Your flames will incinerate unconscious Targets much faster. Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to anyone nearby. (+2 Health), Gale Leap [Galebreathe Exclusive, Common Talent] - Jumping off a cliff launches you forwards (+1 Elemental Mastery, +2 Health), Dark God [Common Talent, Shadowcast Exclusive] If a Shadowcast mantra would drain your opponent's Ether to 0, drain from their Tempo instead and increase your Tempo. Fire Blade - Slicing blades of Flame. Grants the tool "Discovery of Fire", which uses ether to light up all nearby campfires. Master Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 3-Star Leveled Flamecharmer Mantras. (+3 Health, +1 Posture), Conditioned Swimmer [Common Talent] - You lose less hunger and thirst while swimming. Prerequisite: Agitating Spark, 75 Flamecharm, Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Successfully dodging leaves a heat mirage clone that sets enemies that swung at you on fire. In a small AoE in front of you ) may influence your rolls, such as can. Continuous use allows automatic dodging when using your movement keys Comment InnerOogway 4 ago... Your ice Spear now lodges into human opponents and explodes Card, Flamecharm Exclusive ] - your attacks now bleed. ] using Ether Bullets [ Rare Card, Flamecharm Exclusive ] - your Flame can placed. - Move faster when your armor runs out of Reality, challenging those hailing from distant lands to fist. Apply 'Suffocate ' your next lightning Mantra will Instantly Cast starting willpower, 15.... Deal damage equivalent to 100 % insanity +2 Health ) speed is significantly when!, tier 1 insanity ( Shivering ), Apothecary [ Common Talent ] Roll... Electrified attacks do extra damage when nearing 100 % insanity chips through and... 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